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BerichtOnderwerp: Classes   vr aug 05, 2011 11:23 am

Cleric: Courageous and devout, clerics are holy
warriors and healers. If you want to blast foes with
divine powers, bolster your companions with healing
and magical power, and lead them to victory with your
wisdom and determination, play a cleric.

Fighter: Fighters are experts in armed combat,
relying on muscle, training, and pure grit to see them
through. If you want to mix it up in close combat,
protect your companions, and hack enemies into submission
while their attacks rain down fruitlessly on
your heavily armored body, be a fighter.

Paladin: Devout warriors and champions of their
deities, paladins are divinely inspired knights who
fight at the front of a battle. If you want to challenge
foes to single combat, fight for a cause, and smite
your foes with divine might, then paladin is the class
for you.

Ranger: Expert trackers and scouts, rangers are
wilderness warriors who excel at hit-and-run fighting.
If you want to master both bow and blade, vanish
into the woods like a ghost, and bring down your foes
before they know you’re there, play a ranger.

Rogue: Thieves, scoundrels, dungeon-delvers, jacksof-
all-trades—rogues have a reputation for larceny and
trickery. If you want to slip into and out of the shadows
on a whim, tumble across the field of battle with little
fear of enemy reprisal, and appear from nowhere to
plant a blade in your foe’s back, be a rogue.

Warlock: Wielders of forbidden lore, warlocks are
dangerous practitioners of magic who turn their baleful
powers against their enemies. If you want to deal
with mysterious powers, scour enemies with potent
blasts of eldritch energy, and bedevil them with potent
curses, warlock is the best choice for you.

Warlord: Hardy and skilled in close combat,
warlords are brilliant leaders who have the gift of
inspiration. If you want to lead the battle with the
point of your sword, coordinate brilliant tactics with
your comrades, and bolster and heal them when they
falter, play a warlord.

Wizard: Masters of potent arcane powers, wizards
disdain physical conf lict in favor of awesome
magic. If you want to hurl balls of fire that incinerate
your enemies, cast spells that change the battlefield,
or research arcane rituals that can alter time and
space, you should be a wizard.

Zoon van grablak,
Biervat van dienst
Is er zeker van dat griffioenen geen chimaren zijn.
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